The blog
Straight answers about getting an app built
What it costs, how long it takes, and the parts nobody warns you about — from someone who gets apps into the stores for a living.
-
Why did Apple reject my app? The common App Store rejections, and how to fix them
Apple rejected over two million app submissions in 2025. Here's what the common rejection guidelines actually mean — 2.1, 2.3, 4.2, 4.8, 5.1.1 and more — and how to fix them and get approved.
-
Google Play's 12 testers for 14 days rule: how to get through it and get production access
New Google Play developer accounts must run a closed test with 12 testers for 14 days before they can publish. Here's how the rule works, where to find testers, and how to pass the production access review.
-
How much does it cost to build a mobile app? Real numbers, from $186 to six figures
What it really costs to build a mobile app in 2026 — doing it yourself with AI, hiring a freelancer or an agency — plus the store fees and running costs nobody quotes you.
-
How to hire an app developer as a non-technical founder (and the option most people miss)
Agency, freelancer, or build it yourself with AI? An honest guide for non-technical founders to the ways of getting an app built — what each costs, what can go wrong, and the middle option most people don't know exists.
-
How to turn your Lovable app into a real mobile app (and get it into the App Store)
Lovable builds web apps, not App Store apps. Here's how to take your Lovable project to iOS and Android properly — export the code, rebuild it natively with Expo, and own your backend.
-
Replit to mobile app: how to get your Replit app into the App Store (and when to take it out of Replit)
Replit can build native mobile apps now. Here's how its App Store route works, where it runs out of road, and how to take your Replit app's code and data with you when it does.